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About

I'm an artist working as a professional game developer for over two decades.

I started my career as a "Runner / Go'fer" at Mainframe, staying late each night teaching myself how to use the tool set. 

I moved into console video games after a few years and spent some time at Rockstar Games as the Lead Character Artist on Bully, and the Art Director on Max Payne 3. At Radical Entertainment, I was the Lead Character/Creature Artist on Prototype 2. I am also a founding member of the indie studio, Switchblade Monkeys, the developers of the critically acclaimed fighting game, Secret Ponchos.

I have since shifted into mobile games where I was the Art Director on the Bike Mayhem series. I am now the Lead Character Artist working on Marvel Contest of Champions.

Thanks for coming by to check out my stuff. 

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