I've been working as a digital artist in TV and Games since 1999, where I started out as a Runner at Mainframe. I stayed late each night teaching myself how to use the 3d package Softimage and was hired as a Character Artist after about a year. I worked on many projects at Mainframe including Heavy Gear, Action Man, Casper, and Reboot.
I moved into video games after a few years and spent some time at Rockstar Games as the Lead Character Artist on Bully, and the Art Director on Max Payne 3. At Radical Entertainment, I was the Lead Character/Creature Artist on Prototype 2.
I have since shifted into mobile games where I was the Art Director on the Bike Mayhem series. I am now a Senior Character Artist working on Marvel Contest of Champions.
In my free time I hang out with my family, work on my passion projects, or get out for a ride on a bike.
Thanks for coming by to check out my stuff.
I hope you enjoy it.